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Here you will find some useful tactics and strategy for keeping track and finding your way in Riven. Enjoy. Anyway, if there are any questions, comments or errors please e-mail me. |
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There are numberous objects in Riven that provide you with a closer look at items. Click on them to get a better view. Some devices enable you to further manipulate them, by opening them or turning them on, which may prove to be important. Play with everything and note the results. Several devices have eyepieces, peep holes, or image viewing areas that require an up-clode peek. Click on them to have a look. The panoramas of the Riven sea and landscapes are breathtakingly spectacular. Stop frequently and take a careful look around. Admire the scenery, but also have a look around for geographical clues. Try to orient yourself in the landscape, and be especially aware of the various buildings and structures and how they're sited on the various islands. You will need to pick up on such geographical clues as the location of certain bridges, where they lead to, whether they're open or closed, and so on. Try everything, throw every switch, pull every lever, and try to note the results. There are some mechanisms in Riven that must be set to a particular combination with other mechanisms, or which must be turned off so that something else can be turned on. In general, it's in your best interests to turn on everything. You will encounter numerous mechanisms in Riven, strange devices that you must manipulate to open, move, look into, or turn on. Examine all such machines carefully, by moving the cursor over them to check for areas that seem to let you manipulate them in some way. Then click and drag on the various controls. Try different combinations. Try to understand what the thing does and what it's used for. There may be subtle clues-a new sound or a change in some part of the landscape around you. Try to pick up on these clues and piece them together to form a picture of how the machine works and why. One lever may turn the power on or off for a number of locations, depending on how it is set. You may need to experiment by throwing the lever to one position, and then moving around and observing things to see what was turned on and what was turned off before returning and trying in in a different position. Nothing in Riven was placed without a reason. Note such relativity minor details as where a steam pipe vanishes into the rock and try to determine where that same pipe emerges on the other side. Discover what it's connected to and you might figure out what it's for. Be aware, too, of the sounds you hear. A few will be important enough that you will want to take note of them, so that you can remember them later. Some puzzles many, many attempts before you crack it. Some will require you to travel back and forth between widely seperated parts of Riven, before you've assembled all the necessary clues. You may notice something new about a scene each time you go there. Keep at it DAMMIT!(kidding) Atrus gives you his journal at the beginning of the game. Later you may be able to acquire or read the journals kept by Cathering and Gehn. Read them! They are not there solely for backround or atmosphere. There may be specific clues-even codes or the solutions to specific puzzles-hidden within these pages. Don't trust your memory, especially if gameplay is going to extend over a period of weeks or months. During your explorations, take note of everything that seems suspicious, or that you thing might come into use later. Note down symbols, and when you flip or use them what effect they have on the environment around you. You will probably need it later! Veteran game players probably don't need this advice: Make maps of your journeys, and note what you find at different points along the way. There are important clues in the relationships of certain strucures, one with another, and the function on some controls can be inferred by noting the existence of a pipe or walkway connections. |